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Deva Blackfire
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Posted - 2006.03.20 21:46:00 -
[1]
Quote: And it's not just that the number of requirements is too high, it's that half the requirements have NOTHING to do with interdicting.
Long story short: Racial Frigate 5 - needed to use Interceptor (and interdictors are like advanced ceptors)
Destroyers 5 - all t2 ships need lvl5 in respective skill
Evasive Man. 5 - required for Ceptor + helps A LOT with destroyer and their lesser agility
Prop. Jamming5 - great when you use web/20km scram on dictor
Anchoring4 ?!? WTF - i dont have it and can fly/use dictor well
Spaceship Command - needed for all ships
Interceptors4 - like before. Dictors are advanced interceptors so this is logical
Without evasive man.5 it would be: shot sphere, start to speed up... oops - you are dead
Quote: These things are largely pointless because they require just too many skills to use. No one is going to fly them because they're destroyers anyway. I never see any around even though their tactical role should make them a common site on the battlefield. Am I just crazy on my beliefs here?
Interdictors are VERY powerful ships if used right and can turn tide of battle with their spheres. Thats why there are so high req's - to stop everybody and their grandmother using them.
And if you don't see any around - you just have bad luck. I normally see at least one per day, sometimes even more. ATM im very happy with them. They aren't solo PWNmobiles but 100% gang support ships - and i think this is best role they could get.
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Deva Blackfire
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Posted - 2006.03.20 21:56:00 -
[2]
Im telling you again: this is a ship that can stop ALL the movement around one gate. If you place spheres correctly noone will escape you. Speed is useful just for getting closer to enemy and webbing him so he won't escape from the sphere. Also speed helps them to get away from their own sphere when something goes wrong.
Their weaponry is comparable to destroyers - a bit shorter ranged but without ROF penalty - so they can pop lighter ships.
If you sit in one place just dropping bubbles - be prepared to be podded fast... And like i said - you have just bad luck or your corpmates/allies don't understand how good dictors are. Maybe after they get trapped a bit they will start training for them :)
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Deva Blackfire
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Posted - 2006.03.20 21:58:00 -
[3]
Ah and btw - you are fairly young character - so even if you get straight to interdictor+spheres you wont be able to fit it... Even with +25% grid and CPU they are hard as hell to fit :/ And then you need some guns on it etc.
Just go for racial frig5, AF, interceptor - and then think about using dictors or going cruiser-bc-battleship.
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Deva Blackfire
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Posted - 2006.03.21 15:44:00 -
[4]
Edited by: Deva Blackfire on 21/03/2006 15:46:11 Edited by: Deva Blackfire on 21/03/2006 15:44:48
Quote: Are the spheres REALLY that useful? The small spheres range seems totally useless, especially for catching interceptors.
For catching ceptors at the gate you should use ceptor with sensor booster and 20km scram... Much better
For catching ceptors that orbit you at long range - just use long range cruisers.
Dictors Spheres are just for blocking one gate/warping to and from that gate. Also - they are much better than deployable bubbles, because you can make 10 jumps, put bubble for 1 minute and go farther. They excel at rapid deployment.
Quote: In the way I see the spheres working, you need to fire more then one if your target has any distance on you.
That's why they have great speed. Get close and THEN drop bubble - not other way round.
EDIT: Just go to EC-P8R and wait a bit at Torrinos gate. Sooner or later you will see and interdictor in action...
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Deva Blackfire
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Posted - 2006.03.21 15:49:00 -
[5]
Quote: Mobile warp bubbles can be targetted and destroyed, while warp disrupt probes can't.
Heard SBombs can kill them (not tested).
Also i can carry about 25 probes with me no prob (+ ammo for missile launchers)
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Deva Blackfire
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Posted - 2006.03.21 15:54:00 -
[6]
Ahh... I should remove that phrase and use IRON/RZR forums instead ;p
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